Core Animation Presentation

by Bob McCune on March 13, 2011

This past week I gave a presentation on Core Animation to the Minnesota CocoaHeads user group. Core Animation is a truly amazing framework and is really the magic ingredient in the iOS user experience. Understanding how to effectively use it can allow you to add new levels of realism and interactivity to your apps.

As part of the presentation I prepared a number of examples ranging from image effects to 3D animations (OK, 2 1/2 D animations). If you’re interested in taking a look you can find the demo on github and the slides are available here.

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iOS 101: Pattern Images

by Bob McCune on March 8, 2011

A common need in an iOS app is to tile a background image on a UIView. It’s trivial to implement, but not particularly obvious if you’re new to the platform. The solution is to set the view’s backgroundColor property to a UIColor instance created from your pattern image. For instance, the following code will create a pattern image from pattern.png:

This will produce the following effect:

Like most things in Cocoa there is usually an easy solution to the problem you’re trying to solve, but what it is may not be immediately apparent if you’re just starting out. Hope this helps.

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Using iOS 4′s IBOutletCollection

by Bob McCune on January 31, 2011

Cocoa has long defined the IBAction and IBOutlet keywords. These keywords provide metadata hints to Interface Builder providing it some understanding of your underlying code so you can graphically wire instance variables and properties and set target-action behaviors. For instance, whenever you need a pointer to NIB-defined object you would create a property defined as:

The inclusion of the IBOutlet keyword in the saveButton’s property definition makes it visible to Interface Builder allowing this connection to be wired graphically as show below:

Interface Builder

Using IBOutlet makes it very easy to define your UI in Interface Builder and simply “wire” the object references to your code. However, it does come with one major drawback in that the relationship from a NIB-defined object to property/ivar is always 1-to-1; there was no way to define a collection of components as a single property in your code. Thankfully, Apple quietly introduced a new keyword in iOS4+ called IBOutletCollection allowing you to do just this. Let’s take a closer look at an example where this can be useful.

IBOutletCollection

Like the other keywords previously mentioned, you’ll find the IBOutletCollection keyword in UINibDeclarations.h, which is part of the UIKit framework. The new keyword is defined as follows:

You’ll notice that IBOutletCollection takes a class name parameter. This allows you specify what are considered valid values for the collection such as UIView or UIButton. If you’d prefer you can change the “type” argument to id to allow for a heterogeneous collection. So how could this be useful?

Putting IBOutletCollection To Work

I’ve often found times where I needed references to certain components, but really only in an aggregate way so I could change state on them as a group. To do this I’d first need to define separate ivar/property combinations for each component, wire them up in Interface Builder, and then manually collect each pointer into an NSArray and store the collection for later use. Although this works, it is rather tedious and does add unnecessary bloat to your code. A better way to handle this type of scenario is to make use of the IBOutletCollection keyword and wire up this relationship in IB.

In the example below I’ve defined two unique ivars/properties to hold references to my on & off buttons and then an NSArray to hold a collection of other buttons. The on/off buttons are used to change the enabled state of the group of “otherButtons”.

I can now easily wire this together in Interface Builder without the need to write any code to collect and store the references to my group of buttons. This is clearly a contrived example, but I hope you can see the benefit of this small addition to iOS 4.

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Objective-C for Java Developers

by Bob McCune on August 10, 2010

I wanted to thank everyone who attended my Objective-C for Java Developers presentation at TCJUG tonight. It was odd giving a non-Java talk at TCJUG, but it was a lot of fun and I hope you found it useful. Objective-C is a fairly significant departure from Java but hopefully the presentation highlighted some areas of commonality and helped bridge some of the gaps.

The slides to the presentation can be found on the “Works” tab above.

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iPhone Jam Session

by Bob McCune on April 8, 2010

Thanks to everyone who turned out for the iPhone presentation Chris Bartling and I gave at last night’s Jam Session! We had a great time talking about a fun topic. I hope you enjoyed it.

There were some questions about Apple’s approval process. I mentioned that I just submitted an app this past Saturday and said I didn’t know how soon it would be before it was given the thumbs up. I wish I had checked my email during the break as it was approved last night. That’s not too bad a turnaround time. Thanks Apple!

Thanks again and I hope I’ll see some of you at next month’s CocoaHeads.

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CocoaHeads: We're Off To a Great Start!

by Bob McCune on June 16, 2008

I would really like to thank all of you who attended the inaugural CocoaHeads meeting last Thursday. I couldn’t have been happier with the turnout and participation from everyone. It was also nice to finally meet many of you with whom I’ve traded emails over the past couple of months.

We had a great mix of people at the first meeting ranging from experienced Cocoa, NeXT, and Mac OS developers to those experienced with other languages/platforms, but just starting out with Cocoa and CocoaTouch, to those just starting their journey into software development. This should make for a very interesting group!

Andy Atkinson started polling at the end of the meeting for what technical topics people would like to see at upcoming meetings. I think the final ones we settled on were:

  • Intro to iPhone Development
  • Overview of RubyCocoa
  • Unit Testing with OCUnit
  • NSFoundation Framework
  • Intro to CoreGraphics
  • Overview of Instruments

Some additional ones I would personally like to see covered (even if I’m the one covering them) are overviews of Core Data and Core Animation.
Let me know if there are any others that I missed and should be tracking.

John Shields wrote up a nice summary of his thoughts on the meeting that you should check out.

I’d like to thank Bill Heyman and Damon Allison for showing us some very cool demos of what they are doing over at CodeMorphic. Good luck guys and keep ‘em coming! If anyone else would be interested in demoing their products or projects, just let me know and I’ll find you a slot.

I’d also like to thank everyone at Synergy Information Services. Their facilities are great and they also have a larger room available should we need it. We all also greatly appreciated the pizza and soda!

Vlad will be posting the Getting Started with Cocoa presentation and sample code to the website. Keep an eye out at Synergy’s CocoaHeads Page over the next few days if you’d like to download that content.

BTW, if you are interested in understanding the history of Cocoa and Mac OS X, I’d recommend checking out David Shaw’s website. He has a wealth of information on NeXT, Rhapsody, and Apple that many of you would find very interesting. Great job David!

As I mentioned the other night I’ll be giving a presentation on Object-C 2.0 at the July meeting. This will be a much more detailed look at ObjC which will allow us to dig into its core syntax and features.

I hope to see you all again at the next CocoaHeads meeting on 7/10 @ 6pm.

-Thanks,
Bob

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