From the category archives:

Cocoa

Using iOS 4’s IBOutletCollection

by Bob McCune on January 31, 2011

Cocoa has long defined the IBAction and IBOutlet keywords. These keywords provide metadata hints to Interface Builder providing it some understanding of your underlying code so you can graphically wire instance variables and properties and set target-action behaviors. For instance, whenever you need a pointer to NIB-defined object you would create a property defined as: […]






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CocoaHeads: We're Off To a Great Start!

by Bob McCune on June 16, 2008

I would really like to thank all of you who attended the inaugural CocoaHeads meeting last Thursday. I couldn’t have been happier with the turnout and participation from everyone. It was also nice to finally meet many of you with whom I’ve traded emails over the past couple of months. We had a great mix […]






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Over the weekend, I finished reading the 3rd edition of Cocoa Programming for Mac OS X by Aaron Hillegass. The previous edition had long been considered the best introduction to the topic, but it had grown rather out of date given the major changes introduced in the Leopard release of OS X. Thankfully, the 3rd […]






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Operation: Cocoa

by Bob McCune on March 13, 2008

Over the past few months I’ve been spending a lot my free time learning Objective-C and Cocoa. Although it’s been fun learning a new language and framework, it has been somewhat of an uphill climb. Objective-C was the easy part. If you have some familiarity with C and also some experience with an OO language […]






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Core Animation

by Bob McCune on February 3, 2008

For the past few months I’ve been spending a considerable amount of my free time learning Objective-C and Cocoa. Apple’s Leopard release has introduced so many new and interesting developer technologies that I decided it was finally time to dive in and learn to write code for my favorite platform. One of the new Leopard […]






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